TileLayerObject

A simple object which can mean absolutely anything inside a TileLayer. Usually used for implementing: - Camera Dead Zones - Event Systems - Trigger Areas

Members

Variables

gid
ushort gid;
Undocumented in source.
height
uint height;
Undocumented in source.
id
ushort id;
Undocumented in source.
name
string name;
Undocumented in source.
properties
TileProperty[string] properties;
Undocumented in source.
rotation
int rotation;
Undocumented in source.
type
string type;
Undocumented in source.
visible
bool visible;
Undocumented in source.
width
uint width;
Undocumented in source.
x
int x;
Undocumented in source.
y
int y;
Undocumented in source.

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